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Turnbull China Bikeride
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Turnbull China Bikeride - Disc 1.iso
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ARGONET
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PD
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GAMES
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HIVE001.ZIP
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!Hive
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Data
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Prototypes
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Text File
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1996-11-25
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8KB
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237 lines
#######################
### Hive prototypes ###
#######################
id = TITL 1
handler = title_handler
objflags = std_plot attn_plot attn_every
frame = <Hive$Dir>.Graphics.Title C@128,0
# Included so we can create the misc. handler quickly
id = MISC 0
handler = misc_every_handler
objflags = attn_every attn_plot
# Definition for a letter; the prototype is changed depending on
# which one we need to plot
#id = LETR 1
#handler = bang_handler
#objflags = std_plot attn_timer
#frame = <Hive$Dir>.Graphics.alphabet.65
# Particle; just flies around until its timer runs out
id = PART 2
objflags = std_plot kill_gameout kill_timer animate velocities
frame = <Hive$Dir>.Graphics.particle1
frame = <Hive$Dir>.Graphics.particle2
id = SHIP 1
handler = ship_handler
objflags = std_plot collide attn_every attn_gameout
frame = <Hive$Dir>.Graphics.ship.4 C@13,19
id = BLLT 1
handler = bullet_handler
objflags = std_plot attn_gameout kill_gameout collide velocities
frame = <Hive$Dir>.Graphics.blt
# Aliens' blue bomb
id = BBMB 6
objflags = std_plot kill_gameout collide velocities gravity animate
frame = <Hive$Dir>.Graphics.bluebomb
frame = <Hive$Dir>.Graphics.bluebomb
frame = <Hive$Dir>.Graphics.bluebomb
frame = <Hive$Dir>.Graphics.bluebomb
frame = <Hive$Dir>.Graphics.bluebomb
frame = <Hive$Dir>.Graphics.whitebomb
# Aliens' laser shot
id = LASR 1
objflags = std_plot kill_gameout collide velocities
frame = <Hive$Dir>.Graphics.whitebomb
# Aliens' *large* blue bomb, explodes when it hits the ground
id = BBLU 6
objflags = std_plot attn_gameout collide velocities gravity animate
handler = bigblue_handler
frame = <Hive$Dir>.Graphics.bigblue
frame = <Hive$Dir>.Graphics.bigblue
frame = <Hive$Dir>.Graphics.bigblue
frame = <Hive$Dir>.Graphics.bigblue
frame = <Hive$Dir>.Graphics.bigblue
frame = <Hive$Dir>.Graphics.bigwhite
id = TOKN 4
handler = token_handler
objflags = std_plot attn_gameout collide velocities gravity animate
frame = <Hive$Dir>.Graphics.token.0
frame = <Hive$Dir>.Graphics.token.1
frame = <Hive$Dir>.Graphics.token.2
frame = <Hive$Dir>.Graphics.token.3
# Player's red bomb, created by corkscrew weapon
id = RBMB 6
handler = bullet_handler
objflags = std_plot kill_gameout kill_timer collide velocities animate
frame = <Hive$Dir>.Graphics.redbomb
frame = <Hive$Dir>.Graphics.redbomb
frame = <Hive$Dir>.Graphics.redbomb
frame = <Hive$Dir>.Graphics.redbomb
frame = <Hive$Dir>.Graphics.redbomb
frame = <Hive$Dir>.Graphics.whitebomb
# Player's missile, a special weapon
id = MISL 6
handler = missile_handler
objflags = std_plot kill_gameout velocities animate collide
frame = <Hive$Dir>.Graphics.msl.0
frame = <Hive$Dir>.Graphics.msl.1
frame = <Hive$Dir>.Graphics.msl.2
frame = <Hive$Dir>.Graphics.msl.3
frame = <Hive$Dir>.Graphics.msl.4
frame = <Hive$Dir>.Graphics.msl.5
# Corkscrew special weapon
id = SPIR 16
handler = firework_handler
objflags = std_plot kill_gameout velocities animate collide
frame = <Hive$Dir>.Graphics.spiral.0 C@6,12
frame = <Hive$Dir>.Graphics.spiral.0 C@6,12
frame = <Hive$Dir>.Graphics.spiral.1 C@6,12
frame = <Hive$Dir>.Graphics.spiral.1 C@6,12
frame = <Hive$Dir>.Graphics.spiral.2 C@6,12
frame = <Hive$Dir>.Graphics.spiral.2 C@6,12
frame = <Hive$Dir>.Graphics.spiral.3 C@6,12
frame = <Hive$Dir>.Graphics.spiral.3 C@6,12
frame = <Hive$Dir>.Graphics.spiral.4 C@6,12
frame = <Hive$Dir>.Graphics.spiral.4 C@6,12
frame = <Hive$Dir>.Graphics.spiral.5 C@6,12
frame = <Hive$Dir>.Graphics.spiral.5 C@6,12
frame = <Hive$Dir>.Graphics.spiral.6 C@6,12
frame = <Hive$Dir>.Graphics.spiral.6 C@6,12
frame = <Hive$Dir>.Graphics.spiral.7 C@6,12
frame = <Hive$Dir>.Graphics.spiral.7 C@6,12
id = EXPL 21
handler = explode_handler
objflags = std_plot animate kill_timer yoyo
frame = <Hive$Dir>.Graphics.exp.1
frame = <Hive$Dir>.Graphics.exp.2
frame = <Hive$Dir>.Graphics.exp.3
frame = <Hive$Dir>.Graphics.exp.4
frame = <Hive$Dir>.Graphics.exp.5
frame = <Hive$Dir>.Graphics.exp.6
frame = <Hive$Dir>.Graphics.exp.7
frame = <Hive$Dir>.Graphics.exp.8
frame = <Hive$Dir>.Graphics.exp.9
frame = <Hive$Dir>.Graphics.exp.10
frame = <Hive$Dir>.Graphics.exp.11
frame = <Hive$Dir>.Graphics.exp.12
frame = <Hive$Dir>.Graphics.exp.13
frame = <Hive$Dir>.Graphics.exp.14
frame = <Hive$Dir>.Graphics.exp.15
frame = <Hive$Dir>.Graphics.exp.16
frame = <Hive$Dir>.Graphics.exp.17
frame = <Hive$Dir>.Graphics.exp.18
frame = <Hive$Dir>.Graphics.exp.19
frame = <Hive$Dir>.Graphics.exp.20
frame = <Hive$Dir>.Graphics.exp.21
# Various alien definitions...
id = GROB 4
handler = bomby_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every yoyo
frame = <Hive$Dir>.Graphics.grob.0
frame = <Hive$Dir>.Graphics.grob.1
frame = <Hive$Dir>.Graphics.grob.2
frame = <Hive$Dir>.Graphics.grob.3
id = BOOD 7
handler = swoopy_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every yoyo
frame = <Hive$Dir>.Graphics.boo.0
frame = <Hive$Dir>.Graphics.boo.1
frame = <Hive$Dir>.Graphics.boo.2
frame = <Hive$Dir>.Graphics.boo.3
frame = <Hive$Dir>.Graphics.boo.4
frame = <Hive$Dir>.Graphics.boo.5
frame = <Hive$Dir>.Graphics.boo.6
id = BUMB 9
handler = bomby_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every yoyo
frame = <Hive$Dir>.Graphics.bumble.0 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.1 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.2 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.3 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.4 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.5 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.6 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.7 auto_centre@2
frame = <Hive$Dir>.Graphics.bumble.8 auto_centre@2
id = RAAX 9
handler = divebomb_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_userout attn_every yoyo
frame = <Hive$Dir>.Graphics.raa.0
frame = <Hive$Dir>.Graphics.raa.1
frame = <Hive$Dir>.Graphics.raa.2
frame = <Hive$Dir>.Graphics.raa.3
frame = <Hive$Dir>.Graphics.raa.4
frame = <Hive$Dir>.Graphics.raa.5
frame = <Hive$Dir>.Graphics.raa.6
frame = <Hive$Dir>.Graphics.raa.7
frame = <Hive$Dir>.Graphics.raa.8
id = HMRS 4
handler = bigblue_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every yoyo
frame = <Hive$Dir>.Graphics.hammers.0
frame = <Hive$Dir>.Graphics.hammers.1
frame = <Hive$Dir>.Graphics.hammers.2
frame = <Hive$Dir>.Graphics.hammers.3
id = SONR 6
handler = laser_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every yoyo
frame = <Hive$Dir>.Graphics.son.0
frame = <Hive$Dir>.Graphics.son.1
frame = <Hive$Dir>.Graphics.son.2
frame = <Hive$Dir>.Graphics.son.3
frame = <Hive$Dir>.Graphics.son.4
frame = <Hive$Dir>.Graphics.son.5
id = TNGS 8
handler = dull_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every
frame = <Hive$Dir>.Graphics.ton.0 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.1 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.2 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.3 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.4 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.5 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.6 auto_centre@2
frame = <Hive$Dir>.Graphics.ton.7 auto_centre@2
id = AICY 18
handler = dull_alien_handler
objflags = std_plot collide velocities animate attn_gameout attn_every
frame = <Hive$Dir>.Graphics.icy.0
frame = <Hive$Dir>.Graphics.icy.1
frame = <Hive$Dir>.Graphics.icy.2
frame = <Hive$Dir>.Graphics.icy.3
frame = <Hive$Dir>.Graphics.icy.4
frame = <Hive$Dir>.Graphics.icy.5
frame = <Hive$Dir>.Graphics.icy.6
frame = <Hive$Dir>.Graphics.icy.7
frame = <Hive$Dir>.Graphics.icy.8
frame = <Hive$Dir>.Graphics.icy.9
frame = <Hive$Dir>.Graphics.icy.10
frame = <Hive$Dir>.Graphics.icy.11
frame = <Hive$Dir>.Graphics.icy.12
frame = <Hive$Dir>.Graphics.icy.13
frame = <Hive$Dir>.Graphics.icy.14
frame = <Hive$Dir>.Graphics.icy.15
frame = <Hive$Dir>.Graphics.icy.16
frame = <Hive$Dir>.Graphics.icy.17